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LucasArts adventuring proves again itís had its hay day - Monkey Island, Day of the Tentacle and Grim Fandango this is not.
Iím a big Indy fan. So itís easy for me to love this game, but Iíll try to outline the good, the bad, and the ugly. Good is the story, atmosphere, training missions and the thrill of fighting and using the whip with the remote - itís so realistic and pretty responsive.
Bad, well blatantly thatís the graphics. They are almost from the PS1 era, so not great. Itís also bad you canít skip previously watched cut scenes, especially when they are really long and right where the restart point is. Ugly is those restart points! Having the now common Wii Motion Events in here is fine, but they are often erratic and I dreaded them when it meant redoing a whole section to try again, including those cursed cut scenes. Every bleeding time.
So itís cinematic and fun with lots of variety. And the interaction with the remote is inspired. But some of the Wii Motion Events are hellish beyond belief and frustration levels arenít helped by having to redo things with cut-scenes. A real shame as it tarnishes the good bits and the cool collectibles and bonuses.
Bonus Fate of Atlantis retro game is included.
Given the rich subject matter, this game is a missed opportunity. I love it, but others may end up getting mad.
With so many different perspectives it can be hard to know where to start - a little like walking into a crowded pub. Sorry about that.
But so far we've not found a way to streamline our review output - there's basically too much of it. So, rather than dilute things for newcomers we have decided to live with the hubbub while helping new readers find the columnists they will enjoy.
Our columnists each focus on a particular perspective and fall into one of the following types of gamers: