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I like the title of this game. I like the impact such a small word can have, what it stirs up, and how it makes one squirm a little. Especially if you're English. I like things that make the English squirm.
Apart from the title, the sound-track is the only thing I like about this game. It inspired the kind of sound I wanted to create for the song. A crazy mix of 70s funk and country, which are both new genres for me. To assist me I called in some extra reinforcements in the form of my multi-talented neighbour, Iwan Kushka, who can play pretty much any instrument with oodles of style. He gave it that Brazilian type feel with his congas and triangle, and an explicitly funky bassline. He also agreed to be in Wet The Movie.
What a movie-star he turned out to be. He fully embraced his role as cheeky Indian, enduring a bleeding lip, muddy feet, collapsing trees and, eventually, death. It was a really windy winter's day and we had a great time running around like kids. Cowboys and Indians is as fun as it used to be.
It's a slick looking game With over-the-top weapon play A case of style over substance Damn wonky cameras and ultra-violence I find myself looking for depth and I won't find it here I'm looking for depth everywhere Revenge is sweet, so they say That's why I'm sitting here knocking out your front teeth On a winter's morning in my living room I'll shoot you down for all the times I've been hurt All this wet work gets rather tiresome I spend the game on my knees trying to prove I'm as cool as Quentin Tarantino But baby I'm telling you this ain't no movie I'm looking for love and I won't find it here I'm looking for love everywhere Revenge is sweet so they say That's why I'm sitting here knocking out both your feet On a winter's morning in my dressing gown I'll shoot you down for all the times I've been hurt If only I could hurt you If only I could hurt you You and all the nameless, faceless people Then maybe I wouldn't hurt at all
With so many different perspectives it can be hard to know where to start - a little like walking into a crowded pub. Sorry about that.
But so far we've not found a way to streamline our review output - there's basically too much of it. So, rather than dilute things for newcomers we have decided to live with the hubbub while helping new readers find the columnists they will enjoy.
Our columnists each focus on a particular perspective and fall into one of the following types of gamers: