Heavy Rain BAFTA is a Adventuring game available on the PS3 OST. It can be played in Thirdperson modes.
Heavy Rain BAFTA is a Adventuring game. Adventure games are enjoyed for two reasons: they provide enemy encounters that require tactics and strategy to conquor, and they create a fantasy world in which to explore and adventure.
Heavy Rain BAFTA can be played in a Thirdperson mode. Third Person games view the world from over the right shoulder of the character being controlled. This enables you to see the character you are controlling as well as their surrounds. Although not as immersive as first person, third person games enable more complex moves and interactions with the environment.
Heavy Rain PS3 won't have a sequel, or at least not one that bears the same name. Cage is focusing on branding his approach to gaming rather than individual titles.
David Cage, producer on Heavy Rain, today revealed that there are no plans for a sequel to Heavy Rain PS3. More likely is another original interactive drama with filmic qualities from his studio Quantic Dreams.
Heavy Rain frustrates as much as it moves and endears us. This podcast is a chance for our writers to figure out why.
Welcome back to the Game People podcast, my name is Paul Govan and I write the Family Gamer Section. Today I'm joined by Alex Beech, Sinan Kubba and Jon Seddon.
Heavy Rain's BAFTA-winning soundtrack (Best Original Score, Videogame, 2011) exerts an excellence common among film scores but which is quite rare among games. It is traditional, but packs an emotional and musical punch setting it apart from its peers.
What I found most remarkable about the Heavy Rain soundtrack is how much I can enjoy it away from the experience of the game. It's true that the score undoubtedly resurrected emotional reactions to the game's story; even with that aside, however, the melodies, motifs and arrangement of the music manages to resonate very deeply with me.
Heavy Rain is a beautifully emotional experience punctuated with tension and nerve shredding suspense. Although its lofty ambitions of gaming nirvana slip ultimately through its fingers, it still moved me to my core.
Ever since Quantic Dream started to put flesh on the bones of Heavy Rain I was excited about playing this game. It promised a genuinely unique experience, worlds apart from other games where the player controls every possible event.
Heavy Rain PS3 is a remarkable achievement, although one that could have been so much more convincing. Dwarfed by its own expectations, there needed to be more humanity and acting going on for this to work. But in spite it all this is a very special game.
Heavy Rain is becoming the poster child for story telling in games. But while I found the experience as a whole moving, uncomfortable and nerve wracking, this still felt like the first baby steps towards creating something genuinely meaningful for me.
Heavy Rain PS3 shoots for the moon, but while the filmic nature is impressive it doesn't distract from the juvenile game play. In parts scary, while in others unbelievable. A game I enjoyed watching more than I enjoyed playing.
Heavy Rain aspires to blend cinematic narrative and interaction. Set against a film-noir detective thriller, the tale tackles a number of adult themes as character's lives become entwined in their search for the Origami Killer.
On progressive and artistic grounds Heavy Rain falls at every hurdle with clumsy delivery of story and characters. Visually strong but without the script to back it up. Contrived emotional moments left me feeling cold and unaffected. The vision of an interactive film may have been achieved but its lack of soul made all those technical achievements meaningless.
I've always been intrigued with the prospect of video games tackling serious issues and dealing with them in a mature manner. Heavy Rain's tag line of 'How far are you prepared to go to save someone you love?' gave me the impression that this game could show the world how emotional drama had a place within video games.
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