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Format:
360
Genre:
Shooting
Style:
Competitive
Cooperative
Firstperson
Splitscreen
Further reading:
Chris Jarvis
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Other GamePeople columnists have reviewed this from their perspective - huh?:
Story Gamer (360)
Borderlands 2 has been released on 360 and been provided for us to preview/review by the publisher.
Believe it or not we are still playing it. Here are some extracts of what we made of it in chronological order:
"Borderlands 2 360 is a pretty much perfect sequel, a whole world packed with funny, violent adventures to have alone or with friends..."
- Story Gamer (Mon, 26 Nov 2012)
10/01/2012 15:01
Borderlands 2 sees a multiplatform return to the bright and violent world of Pandora with a cast of new characters and a box of new tricks.
The original Borderlands shunned the realism of other squad shooters with a distinctive cel-shaded style and over-the-top weapons and effects. Combining the immediacy of a firstperson shooter with the dungeon-crawling play style of a roleplaying game earned it an enthusiastic audience and spawned four add-on packs.
Borderlands 2 will be the true sequel and the game has built upon its style with more detail to each area. Weapon modifications have been expanded with many more customisable options. Also making an expanded return is the character skill trees which allow you to make your character develop to your own taste.
The heart of the multiplayer aspect of Borderlands 2 will be the co-op experience, expected to be for four players once again. You will also be able to take part in competitive multiplayer in certain areas. The great news is that Borderlands 2 will also feature local as well as online co-op play.
The characters and environments in Borderlands 2 are all fresh and even include a new character who can wield two weapons simultaneously to deliver maximum mayhem.
Borderlands 2 is currently planned for release on Playstation 3, Xbox 360 and Windows PC and is currently awaiting a confirmed release date.
Chris Jarvis wrote this Reporting Gamer article under the watchful eye of Paul Govan.
"The problem with video game news is that there is so much of it. I've made it my task to sift out the noise and bring you news about games I think you should be excited about."
Here are the games I've been playing recently:
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