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Green Lantern Rise of the Manhunters has been released on 360 and been provided for us to preview/review by the publisher.
Believe it or not we are still playing it. Here are some extracts of what we made of it in chronological order:
"Green Lantern: Rise of the Manhunters plays the system card well with Trophies and Achievements that turn a derivative brawler into something with legs -- for the systemically addicted at least..."
- Systemic Gamer (Tue, 21 Feb 2012)
Green Lantern: Rise of the Manhunters will be hard pushed to give players the feeling of wielding the full potential of a Green Lantern power ring, a device that can create anything the user can imagine.
Green Lantern's powers have never been the most tightly defined thing in DC Comics history. Theoretically a Green Lantern power ring allows the user to create glowing green constructs of anything they can imagine, limited only by the user's willpower, but in practice this has mainly come down to using various giant objects to wallop baddies.
In a world without infinite processing power, the games will limit this further, Green Lantern Hal Jordan being restrained to a defined set of constructs to unleash in combat, essentially as different types of attack.
While the exact relationship between the game's story and that of the upcoming film is hard to place without a good look at either, the game seems to be going off on its own tangent compared to the film, although they're both clearly part of the same universe.
The game will focus on Hal Jordan and the Green Lantern Corps fighting the Manhunters, killer robots left over from a failed previous experiment to create a universal police force. Gameplay will involve ring-based combat as Hal and an optional co-op partner create constructs to use for both melee and ranged attacks.
An invasion of killer robots should allow for some family-friendly carnage, while setting the action on the Green Lanterns' home world of Oa and other alien planets should give the game a cosmic scale that will please both movie and comic book fans.
The 360 and PS3 versions of the game are being developed by Double Helix, and will feature the likenesses and voices of the movie cast, including Ryan Reynolds as Hal.Nintendo versions of the game will be handled by Griptonite Games and take a more comic strip approach with stylised character designs, with the handheld versions at least being old fashioned side-scrollers. Green Lantern: Rise of the Manhunters will be released on 7 June 2011 for Xbox 360, PS3, Wii, DS and 3DS.
With so many different perspectives it can be hard to know where to start - a little like walking into a crowded pub. Sorry about that.
But so far we've not found a way to streamline our review output - there's basically too much of it. So, rather than dilute things for newcomers we have decided to live with the hubbub while helping new readers find the columnists they will enjoy.
Our columnists each focus on a particular perspective and fall into one of the following types of gamers: