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Lego Ninjago has been released on DS and been provided for us to preview/review by the publisher.
Believe it or not we are still playing it. Here are some extracts of what we made of it in chronological order:
"Lego Ninjago The Game DS is a very light adventure that features some of the cutest ninjas ever, but delivers little in terms of ninja action..."
- Story Gamer (Mon, 16 Jul 2012)
Lego Ninjago offers a second bite at the pint-sized real-time strategy cherry. But the clincher will be whether it can create an endearing Lego world that players care enough about to invest long hours in.
Lego Ninjago follows up Lego Battles' block based real time strategy on the Nintendo DS. Focusing just on the new Ninja Lego set rather than the eclectic approach of the previous game, Lego Ninjago casts players as masters of Spinjitzu - a spinning tornado attack that defeats enemies while restoring harmony to the world (ed: some trick!).
A double good/evil single player campaign mode is provided. Like the first game, Lego Battles, players have to manage resources, troops and building projects to progress successfully. Alongside the Singleplayer are the Battle and Multiplayer modes.
The real tick is to connect with audiences better than the first game, that remained somewhat under the shadow of the Lego platform games. To this end, Lego Ninjago offers improved visuals, four new multiplayer challenges, as well as two of the original multiplayer challenges from the first game.
The game is being released alongside a wider launch of the Lego Ninjago line of toys. It is scheduled to be released in Spring 2011.
With so many different perspectives it can be hard to know where to start - a little like walking into a crowded pub. Sorry about that.
But so far we've not found a way to streamline our review output - there's basically too much of it. So, rather than dilute things for newcomers we have decided to live with the hubbub while helping new readers find the columnists they will enjoy.
Our columnists each focus on a particular perspective and fall into one of the following types of gamers: