About GamePeople

Pure 360 Review

10/06/2009 Family Family Gamer Review
Created by
Game Reviews
Home | Family Video Game Guides | Family | The Family Gamer Column

Subscribe to the Family Gamer column:
RSS or Newsletter.

Why not try our Blog, Radio or TV shows. Click for samples...

Pure 360





Support Andy, click to buy via us...

Other GamePeople columnists have reviewed this from their perspective - huh?:
Teen Gamer (360)
Race Gamer (PS3)
Tech Gamer (PS3)

Sitting comfortably alongside the likes of Motorstorm and Burnout Paradise, Pure is an arcade racer thatís full of spectacular fun and thrills. The unique trick system gave me endless hours of fun and racing All Terrain Vehicles instead of the motor vehicles was a refreshing change. I only found the game letting me down when we wanted to try the multiplayer. With no split-screen support it became clear that Pure lacked the one feature that would have made it a great family game racer.

Arcade racers have always been the source for my most enjoyable gaming moments. The insane speeds, easy handling and spectacular crashes have always provided me with plenty of fond memories. Now thanks to Pure I can add stupid stunts, tricks and death-defying jumps to the list as well.

Although the gaming world has a glut of arcade racers I found Pure offering some pretty distinct and impressive gameplay. Not only was the game full of accessible fun, but due to its impressive graphics and bouncy tracks it managed to give me some serious vertigo-inducing moments.

This vertical approach to racing is completely new to me and the way itís worked into the core of the game made it a unique experience. Although Pure works just like other arcade racers by having a boost mechanic, obtaining this extra speed is done in a fun and entertaining way.

This trick and stunt system is what ultimately provided the biggest amount of fun, especially when I got my family involved in the action.

Most other arcade racers get me smashing stuff up or driving like a loon to fill up my boost or nitro bar. This is always fun and games like Flatout or Burnout excel at the destructible environment gameplay model Iíve come to love. But in Pure getting the boost thatís essential to winning a race is dependent entirely on performing tricks and stunts. The bumps and hills around each track lead to the most ridiculous and terrifying rides possible. Blending those insane leaps with high speeds led to the most frantic and white knuckles rides Iíve ever had.

But rather than throwing me straight into the deep end with attempting difficult stunts, each race started me off with a limited arsenal of tricks. At the beginning I could only perform some basic manoeuvres, but once the boost meter started to fill I could unlock intermediate tricks and then progress to the more advanced ones after that. My kids really appreciated this gentle learning curve as the game insists that you come first in a race to progress. If the complicated tricks had been unlocked from the start then the game would be a different story entirely.

This trick and stunt system is what ultimately provided the biggest amount of fun, especially when I got my family involved in the action. We got a lot of entertainment from just watching each other trying to pull off the craziest stunts possible - and mostly failing with spectacular results. What would have made this so much better is split-screen multiplayer. My kids were crying out for all of us to play together but unless we had separate Xboxís and games, it wasnít going to happen.

Itís rather a crippling blow to an otherwise excellent and enjoyable game. With Motorstorm Pacific Rift having 4-player split screen and a similar off-road racing style, Pure struggles to compete when it comes to multiplayer. That shouldnít take anything away from the unbridled fun the single-player career gives out. Whether watching tricks wrestling stunts out of the controller, Pure has a simple and irresistible charm that canít fail to entertain.

Written by Andy Robertson

You can support Andy by buying Pure

Subscribe to this column:
RSS | Newsletter

Share this review:

Andy Robertson writes the Family Gamer column.

"Videogame reviews for the whole family, not just the kids. I dig out videogame experiences to intrigue and interest grownups and children. This is post-hardcore gaming where accessibility, emotion and storytelling are as important as realism, explosions and bravado."

© GamePeople 2006-13 | Contact | Huh?

Grown up gaming?

Family Video Game Age Ratings | Home | About | Radio shows | Columnists | Competitions | Contact

RSS | Email | Twitter | Facebook

With so many different perspectives it can be hard to know where to start - a little like walking into a crowded pub. Sorry about that.

But so far we've not found a way to streamline our review output - there's basically too much of it. So, rather than dilute things for newcomers we have decided to live with the hubbub while helping new readers find the columnists they will enjoy.

What sort of gamer are you?

Our columnists each focus on a particular perspective and fall into one of the following types of gamers: