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Bioshock Infinite has been released on 360 and been provided for us to preview/review by the publisher.
Believe it or not we are still playing it. Here are some extracts of what we made of it in chronological order:
"BioShock Infinite is the much anticipated first-person shooting video-game that follows up Irrational Games' breakout success with the original Bioshock. Beautiful visuals, pitch perfect audio and intelligent level design create a world you'll want to explore. That is to say, to the untrained eye this looks and feels like any other video-games released this year..."
- Faithful Gamer (Fri, 28 Jun 2013)
"This week we talk about BioShock Infinite's Move controls and the new Sony 3DTV's. We then discuss the ins and outs of the new eShop on the 3DS. Also broadcast on Kerrang Radio..."
- Family Gamer Podcast (Tue, 21 Jun 2011)
Bioshock Infinite leaves Rapture behind in favour of a whole new anachronistic, politicised city. Developers Irrational Games return to the series to introduce the floating utopia of Columbia.
2007's Bioshock was widely praised for its strong storyline, political undertones and the unique setting of Rapture, a creaking undersea city established under libertarian lines which had long descended into violent chaos. While last year's Bioshock 2 was an artfully constructed sequel that built on the original's first person shooter mechanics, there was much criticism that in revisiting Rapture the follow-up was little more than a retread.
While Bioshock 2 was developed by other studios, Bioshock Infinite is back in the hands of Irrational Games and series creator Ken Levine, and the new installment promises a completely new direction which will satisfy critics of the previous game's conservatism.
Bioshock Infinite is set in a completely different world to the previous games, instead being thematically connected to its predecessors by the gameplay element of special powers as commodities (here 'tonics' rather than plasmids) and the idea of a city shaped by a specific ideology.
The city in question is the aerial metropolis of Columbia in the year 1912. Columbia is a symbol of American power, strewn with period propaganda posters. From early footage and trailers Columbia is clearly a completely distinct place to Rapture, bright rather than gloomy. It also looks spectacular, with impressive environments and fantastical characters.
As opposed to the deliberately blank, mute protagonists of the previous two games, Bioshock Infinite will see players taking the role of Pinkerton agent Booker DeWitt, sent into Columbia to rescue Elizabeth, a young woman with mysterious powers. Character interaction promises to be a strong story and gameplay element as Elizabeth partners Booker for much of the game.
Bioshock Infinite is due for release in 2012 for Xbox 360, PS3 and PC.
With so many different perspectives it can be hard to know where to start - a little like walking into a crowded pub. Sorry about that.
But so far we've not found a way to streamline our review output - there's basically too much of it. So, rather than dilute things for newcomers we have decided to live with the hubbub while helping new readers find the columnists they will enjoy.
Our columnists each focus on a particular perspective and fall into one of the following types of gamers: