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Bulletstorm has been released on 360 and been provided for us to preview/review by the publisher.
Believe it or not we are still playing it. Here are some extracts of what we made of it in chronological order:
""oh Grandad-who-used-to-be-in-Bulletstorm, what big boots you have." "why, all the better for kicking the dick off everything my dear.".."
- Tired Gamer (Tue, 08 Nov 2011)
"Bulletstorm out-bravados even Gears of War, before moving into Brutal Legend lampooning territory. Being such an odd mix makes its success all the more impressive. Well judged both in style and delivery, here we find technique and character in equal complements..."
- Tech Gamer (Sat, 09 Apr 2011)
"Bulletstorm is the perfect juvenile mix of kills, locker room humour and gore. Sure, there are more interesting and important games for grownups this year but the sheer youthful exuberance on display here is inspiring..."
- Family Gamer (Mon, 10 Jan 2011)
Bulletstorm crosses Firefly, Burnout and Duke Nukem as it promises outrageous violence and crude humour for fans of over-the-top shooters.
Bulletstorm is a new shooter from Painkiller developer People Can Fly, setting it apart from the many big-name sequels hitting this year. It casts you as the gruff space pirate Grayson Hunt, who is exiled and crash-lands on a distant planet teeming with mutants and gangs of cannibals.
The planet Stygia is a former paradise, long since abandoned and turned wild, creating an overgrown landscape of deadly vegetation and feral animals. The aim is simply to escape the planet alive and get revenge on the man responsible for banishing you to the far reaches of space.
The main draw-card here is the skillshot system, which rewards creative violence. Skill points are earned for imaginative and grizzly tactics, which can be used to unlock new weapons and abilities and lead to progressively more exaggerated combat. Although not for the squeamish, skillshots should reward strategy over more standard gunning down of enemies.
Bulletstorm will be released on Xbox 360, PS3 and PC on February 22nd.
With so many different perspectives it can be hard to know where to start - a little like walking into a crowded pub. Sorry about that.
But so far we've not found a way to streamline our review output - there's basically too much of it. So, rather than dilute things for newcomers we have decided to live with the hubbub while helping new readers find the columnists they will enjoy.
Our columnists each focus on a particular perspective and fall into one of the following types of gamers: