About GamePeople

Need for Speed: The Run 360 News

04/05/2011 Specialist Reporting Gamer News
Created by
Game Reviews
Home | Family Video Game Guides | Specialist | The Reporting Gamer Column

Subscribe to the Reporting Gamer column:
RSS or Newsletter.

Why not try our Blog, Radio or TV shows. Click for samples...

Need for Speed: The Run 360

Need for Speed: The Run



Further reading:
NFS: Shift
NFS: Nitro
NFS: World
NFS: Hot Pursuit
NFS: Shift 2

Support Paul, click to buy via us...

Other GamePeople columnists have reviewed this from their perspective - huh?:
Multiplayer Gamer (360)
Novel Gamer (360)
Novel Gamer (PS3)

Need for Speed: The Run has been released on 360 and been provided for us to preview/review by the publisher.

Believe it or not we are still playing it. Here are some extracts of what we made of it in chronological order:

"Need For Speed: The Run turns its back on circuits in favour of a story driven point-to-point race. Blessed with Hot Pursuit's Autolog system and Battlefield's Frostbite 2 engine, it delivers a good game that should have been a lot better..."
- Multiplayer Gamer (Tue, 20 Dec 2011)

"Need for Speed: The Run is an action story on four wheels. Effective and dramatic this delivers a real big screen experience..."
- Novel Gamer (Wed, 14 Dec 2011)

Need for Speed: The Run 360 Release

04/05/2011 13:51

Need for Speed The Run gives the original developer, EA's Black Box, a chance to show what they can do with the franchise -- with everyone else having had a go, it only seems fair. The biggest risk here is not that it will be a bad game, but that the Need for Speed brand will finally hit its saturation point and evaporate into thin air.

Having split the Need for Speed offering into three racing brands (NFS: Shift, NFS: Nitro and NFS: World) in 2010 and then diversified further earlier this year (with NFS: Hot Pursuit and NFS: Shift 2) there is no stopping the unstoppable will of ever more variants of EA's chief racing franchise.

Need for Speed The Run takes the series back to more illegal activity and the thrill of the chase. The game, which by no means signals a dead end for either Shift or Hot Pursuit, is back in the hands of EA Black Box -- the people behind the original Hot Pursuit games and Need for Speed franchise in days of yore. Still following?

The Run challenges you to accomplish an illicit, high-stakes race across America. The back story here, such as it is, incentivises this pursuit as the means to recovering your life -- having been hit by a high speed train if the trailer is anything to go by.

The Run champions a "no speed limits, rules and allies" ethic which, unlike the press release would have you believe, is pretty much bread and butter to the other games in the series (with the slight exception for the goodie two-shoed Pro Street).

The challenge pits you against an onslaught of traffic through dense urban spaces, icy mountain passes and narrow canyons. And like in Hot Pursuit (both the new one and the original) you have to do all this while evading a relentless police force trying to use lethal force to take you down.

It is interesting to see a Wii release slated alongside the 360 and Playstation versions, but it is likely that this will mimic the approach of Hot Pursuit that offered a spin off edition on Nintendo's console rather than the full game. If this is the case, it is also likely that we will see the same (lesser) game appear on the 3DS -- with the Wii to 3DS porting habit proving popular in the early days of the new portable's life.

Also of note is the absence of a DS or PSP version of The Run, one can imagine EA are more than happy to leave behind the thankless task of cramming their latest offering onto the diminutive handheld systems.

Need for Speed: The Run is released on Xbox 360, PlayStation 3, PC, Wii, Nintendo 3DS on November 18th.

Written by Paul Govan

You can support Paul by buying Need for Speed: The Run

Subscribe to this column:
RSS | Newsletter

Share this review:

Paul Govan writes the Reporting Gamer column.

"The problem with video game news is that there is so much of it. I've made it my task to sift out the noise and bring you news about games I think you should be excited about."

© GamePeople 2006-13 | Contact | Huh?

Grown up gaming?

Family Video Game Age Ratings | Home | About | Radio shows | Columnists | Competitions | Contact

RSS | Email | Twitter | Facebook

With so many different perspectives it can be hard to know where to start - a little like walking into a crowded pub. Sorry about that.

But so far we've not found a way to streamline our review output - there's basically too much of it. So, rather than dilute things for newcomers we have decided to live with the hubbub while helping new readers find the columnists they will enjoy.

What sort of gamer are you?

Our columnists each focus on a particular perspective and fall into one of the following types of gamers: