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Brink has been released on 360 and been provided for us to preview/review by the publisher.
Believe it or not we are still playing it. Here are some extracts of what we made of it in chronological order:
"Brink 360 has a story with potential and some great game mechanics, but its old school FPS face-offs are too throwaway to be truly satisfying..."
- Story Gamer (Mon, 20 Jun 2011)
"This week in the family gaming show Loz and I talk about what it so unusual about the FPS Brink, and bring in Paul Wedgwood, CEO of Splash Damage to set us straight. Carcassonne iPad and Star Patrol on DSi-ware also get the family gaming treatment. Also broadcast on Kerrang Radio..."
- Family Gamer Podcast (Wed, 11 May 2011)
"Brink is a pastiche of different games, but with a clear vision of what it means to bring these things together. It's a first person running game like Mirror's Edge, it melds single and multiplayer like Left 4 Dead and it brings pixel perfect PC shooting to a console audience like Team Fortress -- but somehow it isn't the car crash it could have been..."
- Multiplayer Gamer (Tue, 10 May 2011)
Brink blends single, co-op and multiplayer modes into one amorphous gaming mass. Like APB and canned The Crossing, players choose their own side in a dynamic world that promises to create scenarios to fit the changing combatants.
You've heard of blended families, well Brink is a blended videogame. It combines single-player, co-op, and multiplayer game play into one experience. You can develop your character playing alone, with friends, or online. You select the role you want to play as you fight to save mankind.
A mix of dynamic battlefields, customisation and innovative controls look to balance the game play between these different elements. It's an ambitious aim, built around choice and variety, but one that is not without its challenges.
Players pick which side to fight on in the single player campaign - Resistance or Security - then take this online to play cooperatively or competitively against other players. But rather than finishing one style of play then moving onto the next, Brink promises to offer a flow of progress and game play between single player, co-op and online multiplayer.
The usual shooter controls are joined by the SMART button, which when pressed dynamically evaluates where you're trying to get to - and uses your character and situation to work out how successful that is. It's an innovation that looks to add more role-play like tactics to the frantic shooting action.
Brink is released for PC Xbox 360 and PlayStation3 spring 2011.
With so many different perspectives it can be hard to know where to start - a little like walking into a crowded pub. Sorry about that.
But so far we've not found a way to streamline our review output - there's basically too much of it. So, rather than dilute things for newcomers we have decided to live with the hubbub while helping new readers find the columnists they will enjoy.
Our columnists each focus on a particular perspective and fall into one of the following types of gamers: