Tape it or die
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Dead Rising 2 has been released on 360 and been provided for us to preview/review by the publisher.
Believe it or not we are still playing it. Here are some extracts of what we made of it in chronological order:
"Dead Rising 2: Case West drops the hyperbole as it dials in on the story's darker side. But without the clowning around and lampoonery it loses itself between earnestness and debauchery..."
- Scared Gamer (Sat, 16 Apr 2011)
"Dead Rising 2 is a zombie slaying romp through faux Las Vegas. But beyond the mass slaying of the undead there is a gnawing balancing act of commitment and risk. The ticking clock haunts your play as those around you meet their demise and question you heroism..."
- Scared Gamer (Wed, 23 Mar 2011)
"Dead Rising 2: Case West 360 teams up the series two heroes, Frank West and Chuck Greene, to further the storyline by investigating an isolated laboratory facility. While this is another solid slice of light-hearted zombie-mangling, the setting is a little bland by this series' vivid standards..."
- Story Gamer (Mon, 24 Jan 2011)
"Dead Rising 2 wades through the gore with unexpectedly touching social commentary. Like a good zombie film, the violence is there because of what it represents just as much as its shock value..."
- Soulful Gamer (Tue, 02 Nov 2010)
"Dead Rising 2 is all gummed up with zombies. Dispatching the undead is a hilariously macabre experience that should be enjoyed without the distractions of other players - not to mention away from enquiring family minds..."
- Multiplayer Gamer (Mon, 25 Oct 2010)
"Dead Rising 2 360 is a practically perfect sequel, opening out the story while playing to the series' strengths and addressing most of its weaknesses..."
- Story Gamer (Fri, 08 Oct 2010)
Dead Rising 2 bookends the 360's development with an expanded and impressive up-scaling of the launch title. More plodding zombies and more ways to kill them is exactly what was needed.
Dead Rising 2 is a Capcom survival horror that follows up the original zombie slugfest. Set five years after the original, we find Chuck Greene take the role as the uninfected and, like Frank West, face the zombie hordes to save humanity. Like the first game, the number of slow plodding assailants on screen and the variety of ways to dispatch them dominates the fun.
Boasting the ability to render 7000 real time foes Dead Rising 2 ups the stakes from the original. Running through the game there are a set of missions to pursuit. As you'd expect if you've played the first, these perpetuate the dripping-tap time management tension.
Players are able to tackle these challenges in more creative ways by crafting their own weapons from materials they have salvaged. Take a hand grenade, duct taped and a football for instance and create a "Hail Mary" bomb. Or how about a stick of dynamite taped to some raw meat to invent "Dynameat". Puns and combinations are almost endless.
Multiplayer modes revolve around a reality TV show "Terror Is Reality" where up to four players compete as contestants for the most kills. Weapons, vehicles - including the infamous human hamster ball - are all available.
The main story can be played alone or cooperatively, provided they have an XBLA Gold account. Both players earn experience and keep the items they collect and progress is saved by the host. Players can drop in/out of these co-op games at any point.
Dead Rising 2 is preceded by Dead Rising Case Zero on XBLA and is released on 360, PS3 and PC September 24th in Europe, followed in the States on September 28th.Tape it or die
With so many different perspectives it can be hard to know where to start - a little like walking into a crowded pub. Sorry about that.
But so far we've not found a way to streamline our review output - there's basically too much of it. So, rather than dilute things for newcomers we have decided to live with the hubbub while helping new readers find the columnists they will enjoy.
Our columnists each focus on a particular perspective and fall into one of the following types of gamers: