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I Am Alive has been released on XBLA and been provided for us to preview/review by the publisher.
Believe it or not we are still playing it. Here are some extracts of what we made of it in chronological order:
"I Am Alive was in development for years, constantly teetering on the brink of cancelation, it finally found a home with Ubisoft as a downloadable title. Chilling but flawed, it creates something quite unique in its rare moments of brilliance. .."
- Scared Gamer (Sun, 08 Jul 2012)
I Am Alive explores issues of survival in a post-catastrophe modern city. Despite the shadow cast by recently announced The Last Of Us, this remains interesting because of the human lens with which it views its disaster.
I Am Alive features a fallen modern city, highly reminiscent of New York, through which a lone male searches for his daughter against the odds. Along the way he must survive environmental hazards - often by climbing crumbling buildings to get above bad air - and the horrors of what the wilderness has done to his fellow survivors in the form of street gangs.
It's hard to look at a title like this without immediately drawing comparisons with Naughty Dog's announcement regarding The Last Of Us (PS3). This is something of a mistake. Not only does I Am Alive have its own distinctive art style (a monochrome depiction of a world buried under fallen ash and dust of disaster) but it also plays very differently.
I Am Alive promises a dynamic response from the characters that you meet based on actions you have taken. When the people you encounter turn nasty, you will often have to rely on more primitive weapons, such as knives and a bow in order to stay in one piece. In between these interactions, your journey looks to be a lonely and desolate exploration of dark and destroyed places.
Some may suggest that I Am Alive is simply a benchmark by which to judge The Last Of Us when it is eventually released. But this is to sell the game short. If it can stand up to the promises made in the marketing and preview events, it promises to be something quite unusual. I Am Alive looks like a potentially thrilling adventure in its own right and I will look forward to judging for myself.
I Am Alive is currently planned for release on the Xbox 360 via XBLA on the 7th March 2012 and is awaiting a firm release date for the Playstation 3 via PSN.
With so many different perspectives it can be hard to know where to start - a little like walking into a crowded pub. Sorry about that.
But so far we've not found a way to streamline our review output - there's basically too much of it. So, rather than dilute things for newcomers we have decided to live with the hubbub while helping new readers find the columnists they will enjoy.
Our columnists each focus on a particular perspective and fall into one of the following types of gamers: