Paul Govan's guide of Rockband. Subscribe to this column via
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Column:
Family Gamer
Format:
360
Genre:
Rhythmaction
Written on:
11/09/2007
Further reading:
Family Gaming Awards
Rockband lets players strum, pluck and play along to their favourite music with a semi-realistic plastic instrument. It is developed by Harmonix, the team behind the ground breaking title that introduced the world to play-along video game instruments - Guitar Hero. After Guitar Hero's run away success the team were brought by MTV and developed Rockband. Guitar Hero continues to be developed by Neversoft and is now Rockband's main competitor.
Rhythm action games combine the enjoyment that comes from creating music with the challenge of video game scoring. The player is usually tasked with dancing on a mat, tapping a touch screen, pressing a button, singing into a mic or strumming a fake guitar controller in time with the music.
The original Guitar Hero paved the way for Rockband, proving that peripherals mattered in rhythm action games - bringing added realism and novelty to the game play. Rockband builds on this premise by amending a drum kit and microphone to complement the lead and bass guitar. This gives Rockband the edge for multi-player full band experience (which Guitar Hero doesn't offer until version four.
Although this similar to other Harmonix previous band based games, by leveraging its MTV music industry connections Rockband provides an impressive array of downloadable music to play in an iTunes like store.
As with many of these peripheral led games, Rockband is not cheap. The guitar, drums and microphone can be purchased separately or together, and cost around GBP 99.99, on top of the GBP 39.99 game price.
The genius of Rockband is that it convinces the player that they are playing the music, without them having to actually play every note. Miss hit a few notes and the game's clanks and twangs soon let you know about it.
Stood in your living room, playing along to your favourite bands with a few friends is a social gaming experience that is unlike playing other types of games. The mix of camaraderie and competitiveness between band members, and the opportunity for the musically untalented masses to play semi-real instruments is worth the entrance price alone.
The game is structured around songs that last three to four minutes each. If you only have 15 minutes to play you can knock out a few tracks. To get the most out of it however you need a good hour to warm up those fingers.
Full band sessions may require a little longer. Not only in getting everyone in the same place on time but also achieving a good score on a song with so many players involved can take a few tries.
The timing required by Rockband makes it a little prohibitive for very young players. That said, provided you have a reasonably musical ear, a sufficient hand span to reach the controls, and select an easier setting you should be able to enjoy it regardless of your gaming experience. It's also a great, low impact, way of introducing family members to music.
Older players may initially feel a little silly playing along to a video game with a fake plastic instrument, but given a little time most will warm to the experience.
Thanks for reading the reivew, visit our Family Gaming Awards - the best games for the different people in your family.

Written by Paul Govan
Paul Govan writes the Family Gamer column. "I write family video game reviews. I want to play games with friends and family in the same place, as well as enjoy sharing the experience with my wife and kids. But as well as these there are precious late night gaming moments to fill. Throughout, time is of the essence."
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