I was commissioned to write a song about the issues surrounding mothers and their children playing video-games. Apparently there are quite a lot of issues. Such as mums finding games too violent, over-stimulating, and addictive; and mums wondering whether to let their kids play in their rooms unsupervised or take over the living room with all the noise and technology that goes with gaming. I found it a pretty challenging song to write, and by the end I was overwhelmingly siding with the mums!.. watch now
After the austerity of the ashram it's time for some luxury. Like the next chapter in some strange videogame we leave in style on a houseboat made out of bamboo. It's gorgeous; little en suite bedrooms; sofas on deck; a round dining table where we're served the most amazing keralan food by our onboard chef. There are six of us now as my sister has joined us. I can't quite describe how excited I am by this - she's travelling around the world, and the next three weeks will be all I see of her this year... read now
December, South East England, snow falls and with games fading from my mind I'm attempting to get to Heathrow airport, which is a mere two hours from my parent's house. All trains and buses are cancelled. The whole of Gatwick airport is closed... read now
Gamecity was an absolute joy from start to finish. Its like belonging to a big family where everyone is welcome; uber-geek gamers, postmodern post-gamers, extremely talented game designers, and the normals walking off the street looking for ice-cream. Not sure which of those categories I fall into, but I spent the entire time like a hyper-active child, eagerly chatting to everyone as if I havent seen human-beings for the last ten years of my life... read now
I have just accepted a project that may well rival the Yahtzee love-song challenge. On Friday 29th October 2010 I shall be composing an original score LIVE to Adam Saltsman's new game, as it is being created, in front of the entire GameCity Festival audience. .. read now
I was in the woods, walking daisy dog. She went nuts on a particular patch of dirt, sniffing like there was something down there she really wanted, she was going for it, jumping on it, digging the earth away with such urgency and perseverance... read now
Writing the song for Yahtzee was the hardest thing I have ever done creatively. If I hadnt repeatedly promised it to everyone Im pretty sure I would have given up. Why would anyone in their right mind put themselves up for such a challenge? .. read now
Secretly I have discovered that Rebecca Mayes has hit the national UK papers. A text from a friend: Nice review in the Guardian. An email from my brother: Congrats on the piece in the Independent. It's all news to me. Seems I need to set up google alerts on my own name. How disturbingly narcissistic... read now
I took a risk with this video. I chose to show you myself in a way that reflected my understanding of Heavy Rain, and a big part of that is armpit hair. Not the sort of connection that most people make I grant you... read now
The Machine is the second in a trilogy of songs reflecting on gaming in general. The first being The Mirror. It is my personal challenge to entitle the third song The (something beginning with M), which does limit things rather... read now
I am prancing about my garden dressed as an alien, filming my Silent Hill video. Next door two builders are busy at work building an extension. They see the ufo flying by and think nothing of it. Later I come out dressed as a normal human being and they wolf-whistle me. What does it mean, thinks the alien. She does a little bit of research... read now
It is all go here at Muse Studios. I have spent all week mixing and mastering the tracks for the album (yay! I'm releasing an album). It is amazing to me that I have made 17 songs since I've been with the escapist. That's a lot of songs... read now
With so many different perspectives it can be hard to know where to start - a little like walking into a crowded pub. Sorry about that.
But so far we've not found a way to streamline our review output - there's basically too much of it. So, rather than dilute things for newcomers we have decided to live with the hubbub while helping new readers find the columnists they will enjoy.
What sort of gamer are you?
Our columnists each focus on a particular perspective and fall into one of the following types of gamers: