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Gaming technology and techniques fascinate me, always have and always will do. They've driven me to a gaming degree, and aspirations to a whole lot more. Here though, I'll be reviewing games for how they put their technology to work to deliver a compelling experience.

I'm here to review games with the technical knowledge and history I have in hand. Maybe I can give you the inspiration to get started in the industry I love, and if not that to just play some technically great games. Read more about me.

International Cricket 360 goes first person and creates an authentic experience. These, and other, impressive design decisions are well delivered but without the finesse that would make this a really stand out cricketing game.

Sat, 07 Aug 2010 Share: Twitter | facebook

Naughty Bear PS3 mixes ultra-violence with cute and cuddly - and creates a disturbingly hilarious game. Take revenge in the deadliest way possible on all those Care Bear inspired toys. The technology and techniques combine to offer a full-on game that is as much Grand Theft Auto as it is Build a Bear.

Tue, 03 Aug 2010 Share: Twitter | facebook

Alan Wake, despite its technical prowess, still feels half-a-decade old. But rather than holding it back, these limitations make the game more intense and believable.

Sat, 10 Jul 2010 Share: Twitter | facebook

Crackdown 2 360 is an amplification of the first game. While offering more of what made the first game so much fun, it also ticks some important technical boxes. Less buggy, more dynamic and with an impressive four-player co-op there has obviously been considerable investment here.

Thu, 08 Jul 2010 Share: Twitter | facebook

WarioWare DIY Showcase offers micro-game addicts another 72 shots in the arm. But more importantly, it's the place to test our your DS WarioWare DIY creations to friends and family. Create on the commute to work then impress them that evening. The complete game development cycle in bit size pieces.

Fri, 25 Jun 2010 Share: Twitter | facebook

Prison Break ticks the technical boxes but fails to find the spark of game play to really make it sing. You need a big love of the series to carry you through this game.

Mon, 21 Jun 2010 Share: Twitter | facebook

WarioWare DIY flexes Nintendo's considerable ability to make complex tasks simple and enjoyable. Game development 101 has never been more intuitive. Alongside these goods though is their unwillingness to enable players to interact with strangers, limiting the audience for your WarioWare DIY creations considerably.

Fri, 18 Jun 2010 Share: Twitter | facebook

Super Mario Galaxy 2 is a technical marvel that is a choc full of humanity as a new born lamb. What shouldn't work somehow comes coherently to life in the hands of a team at the top of their game. And they are some great people to spend time with on the Wii.

Sun, 13 Jun 2010 Share: Twitter | facebook

Little Big Planet was a monumental achievement. Technically, artistically, socially unlike anything that had gone before. But with great power comes great complexity and not as many people spent the time they should with the game. Little Big Planet 2 promises to put this right with its simpler design tools and more varied style of play.

Thu, 10 Jun 2010 Share: Twitter | facebook

Split/Second looks like a serious racer, plays like an arcade game and really does have something for everyone. Even with Blur hot on its heals this is a technically impressive achievement.

Thu, 27 May 2010 Share: Twitter | facebook

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