being a Mac game and coming as it did towards the beginning of Christmas week, the release of Real Racing 2 for OS X might have passed somewhat under the radar of many gamers... read now
reallyquitetired's Tired Gamer content:
Tired Gamer in your inbox:
Today reallyquitetired is:
hello. I'm reallyquitetired -- recently described by Depressive Monthly magazine, in a probing centre-page feature, as 'Academic, DJ, blogger (with a penchant for odd humour, non-standard uses of language, frank reviews, utilizing fallacious quotations and recommending music to wash to) and Major Depressive Disorder sufferer extraordinaire.'
i like (among others) tv and films, food and music, philosophy and comedy and gaming and i regularly engage such things. from time to time, i also think, write and teach people about ecological hermeneutics, epistemic locatedness and the philosophy of interpretation. i also suffer from clinical depression.
Read more about me.
being a Mac game and coming as it did towards the beginning of Christmas week, the release of Real Racing 2 for OS X might have passed somewhat under the radar of many gamers... read now
the wider context of Halo: Combat Evolved Anniversary Edition is, of course, the completion of the three-year transition of the Halo franchise from a now independant Bungie to Microsoft subsidiary 343 Industries (or 343i for those who like their companies to sound like 1970s computers). as such, it's sort of a concept/portfolio piece, except designed by someone who already has the job. and on sale... read now
2011 has brought with it some significant and poignant anniversaries, but surely none more so than Sonic The Hedgehog's twentieth birthday (assuming that he'd just been born when the first game came out). the year's other major milestone, of course, marks ten years since Sega officially announced that it was giving up producing console hardware and was focussing solely on designing games for other platforms... read now
perhaps the most obvious way in which games are becoming like films, to return (briefly) to that whole thorny hornets' nest, is the relative prevalence of sequels/prequels/reboots over and against novel, non-franchised titles (in the upper strata, at least)... read now
when i reviewed the Wii version of Goldeneye 007: Reloaded last year, i couldn't help but indulge a short rant about the market-oriented cynicism that so obviously stood behind its conception. perhaps it's because i'm a little older, a little mellower, a little less (or perhaps more) tired than i was back then, but this week i found myself able to unwrap the just-landed 360 version without the ire rising too fast or far... read now
the release of the new Tintin movie prompted a recent TV broadcast of Tintin et Moi, Anders Østergaard's fascinating 2003 documentary about the comic book character, and, more centrally, his creator Georges Remi, who wrote and illustrated twenty three Tintin books between 1929 and 1983 under his famous pen name Hergé... read now
"sure it's a budget title that's nearly two years old, but apparently it's a cult classic.".. read now
in my world, today (or, more accurately, tonight) is Hallowe'en, although in yours it could be anywhere from a day to many weeks after that. isn't time fascinating? no? well if you're fairly non-plussed by time and have lots of it to waste, then allow me to introduce Dead Island... read now
those who read this column regularly will have heard me express significant reservations about the perceived need to make video games that look and feel like movies. i'm not going to rehearse here the reasons behind my doubts as to whether this should be a prominent focus within game development, but what i will say is that if the cause needed a genuinely superb example to which it could point, then its wait is over... read now
after St Swithin's Day, James and Bobby Purify Memorial Weekend and 'Open Week' at the Fray Bentos pie-tin factory, my favourite annual event is FIFA/PES new release head-to-head month. .. read now
More Tired Gamer reviews, chronological or alphabetical.
© GamePeople 2006-10 | Contact | Huh?
|
Home | About | Radio shows | Columnists | Competitions | Contact
With so many different perspectives it can be hard to know where to start - a little like walking into a crowded pub. Sorry about that. But so far we've not found a way to streamline our review output - there's basically too much of it. So, rather than dilute things for newcomers we have decided to live with the hubbub while helping new readers find the columnists they will enjoy. |
Our columnists each focus on a particular perspective and fall into one of the following types of gamers:
|