Paul Govan's guide of High School Musical 3: Dance!. Subscribe to this column via
RSS or
Newsletter.
Column:
Family Gamer
Format:
Nintendo Wii
Genre:
Rhythmaction
Written on:
06/01/2009
Further reading:
Rhythm action
Family Gaming Awards
High School Musical 3: Dance! does the same for dancing that Sing It PS3 (and Wii) did for karaoke. Disney's high energy innocence of High School Musical is matched by some solid gameplay and presentation to create a confident game around this key franchise. Disney's decision to split the dancing and singing into two games (rather than EA's combination in Boogie Wii) here proves the critics wrong.
Rhythm action games combine the enjoyment that comes from creating music with the challenge of video game scoring. The player is usually tasked with dancing on a mat, tapping a touch screen, pressing a button, singing into a mic or strumming a fake guitar controller in time with the music.
High School Musical 3: Dance! may appear to be a simple movie tie-in based solely on the popularity of rhythm action dance games, however there is much more here that meets the eye. The level of innovation and quality make this an engaging experience.
Whereas the PS2 version of the game use a dance mat to get the player moving, the Wii version makes use of the Wii-mote controller. This not only reduces the cost of the game, but enables a multiplayer option with just two Wii-motes.
The Wii-mote enables the player to make a variety of dance moves. There is the basic shaking and moving in a particular direction in time with the song. This is extended to two hands with the use of the Nun-chuck. As well as shaking you are also tasked with holding the controllers in a certain direction for extra points.
These basic moves are enhanced by a number of special moves that have the player spinning, jumping and hopping on the spot. These are rounded off with the use of pointing to score mid-song bonus points and the crowd pleasing dance stances where the player must match the on screen characters static dance position.
The game includes around 30 songs from all three High School Musical films, which are unlocked by scoring enough on each level. Along the way you can choose which dancer you want to control, and dress up with clothing that is won with good performances.
You can play alone or with one other player. The two player game provides both co-operative and competitive dancing. As you play through the songs each player is assigned separate moves and if they perform well enough they can trigger a special move that blocks out the other player from scoring - whereupon they have to shake their Wii-mote to break free.
Although the game's Disney movie title will first attract players, it is the quality and presentation of the gameplay that is the real draw. The variety of interactions we've outlined above give some sense of the innovation here, but it's not until you play them all together that things really start to get exciting.
Pulling of a change of 20 perfect moves to finally block out the leading dancer sets up a nail biting close to the performance. As the end approaches each player does their best to punch out each move before collapsing in a giggling heap on the floor exhausted and out of breath - ingenious!
Each song takes no longer that three minutes to play, although there is a little more time taken up with the pre-game character customisation and song selection deliberations. New players will also want to spend a bit of time acustomising themselves tot the controls.
Our daytime sessions always seem to last a good half an hour in our house. When we play after dinner with friends though, things seem to easily stretch on for a couple of hours.
Young players may struggle to combine both the movement and timing required. Even those a little older will need to teach themselves the specific action required for each direction. A rough upwards wave for instance isn't enough. High notes need to be flicked up like tossing a serve, whereas low notes need to be flicked down like hammering a nail.
Intermediates should find this a good way into the rhythm action genre, although the selection of songs is quite limited (with the title in mind).
Experts may balk at the kiddie focus but should really try and get past this. Like we said of Cheer Leader Squad Wii, this is a better game than the more popular Samba De Amigo Wii, although something that hardcore gamers may not easily admit.
Thanks for reading the reivew, visit our Family Gaming Awards - the best games for the different people in your family.

Written by Paul Govan
Paul Govan writes the Family Gamer column. "I write family video game reviews. I want to play games with friends and family in the same place, as well as enjoy sharing the experience with my wife and kids. But as well as these there are precious late night gaming moments to fill. Throughout, time is of the essence."
Paul Govan's recent reviews:
Subscribe:
RSS |
Newsletter
© Game People 2006-10 | Advertise
|
Home | About | Start Here | Contact Our video game coverage is driven by our columnists. We have tracked down people we think have engaging or unusual perspectives on video games. We then present each of then in their own minisite. You can browse each of these via the Column menu on each page or visit the Columns page. You can stay on top of new reviews via our Graphical or Blog style homepage. You can also subscribe via If you aren't sure which of our columnists you like, you can dip into our stream of Reviews, Articles, Blogs and News. Or maybe try your luck with reviews for a particular Console, Genre or Play style. |
Each column is an easy way to follow our writers. They focus on a particular perspective and offer hand crafted anecdotal reivews. The best place to start depends on how you play games and what sort of person you are:
|