Resident Evil 5 is a Shooting game available on the 360 PS3. It can be played in Thirdperson Singleplayer Cooperative modes.
Resident Evil 5 is a Shooting game. Shooting games present a world in which the character must shoot their way out of dangerous situations. They provide the player with an array of weapons tailored to specific tasks. This unavoidably involves a combination of fisticuffs and gun based fighting that dictates the violent nature of these experiences. Beneath this harsh exterior though is often an intricate tactile game - and this is usually what drives the player.
Resident Evil 5 can be played in a Thirdperson mode. Third Person games view the world from over the right shoulder of the character being controlled. This enables you to see the character you are controlling as well as their surrounds. Although not as immersive as first person, third person games enable more complex moves and interactions with the environment.
Resident Evil 5 can be played in a Singleplayer mode. Single Player Campaign games focus on one player's experience. Rather than collaborate with other players either locally or online, players progress alone. The campaign style of gameplay offers a connected series of challenges to play through. These chapters work together to tell a story through which players progress. Single player games are able to focus on one experience of a scenario, so that it is usually a richer, more visceral game.
Resident Evil 5 can be played in a Cooperative mode. Cooperative Multiplayer games provide an experience that is played symaltaneously by multiple players. Unlike the simple arena competitive multiplayer style games where players try to kill the most enemies, true co-operative games are designed to take a group of players through a campaign experience together. This will involve sections where players have to work together to proceed - either from the sheer difficulty as in Halo 3 on 360 or by the design of levels such as LittleBigPlanet on PS3.
We have our reporters and community keeping an eye on Resident Evil 5 for you, and we'll keep you up to date with the latest developments as they happen.
I reviewed Resident Evil 5 with this ode to zombies. Do you remember? Either way, here's the rest of the story: how it happened and what it led to in my little world.
Welcome to my little live show on Game People. We're taking a little trip down memory lane together as I talk about the different review songs I wrote for sheer heck of it. This week I've chosen my6 Resident Evil 5 song.
Here is my musical review of Resident Evil 5 on the 360, I've called it 'Don't Shoot Them'.
They just need to be loved, they just need a lover's touch, they just need to be loved
Resident Evil is a series of many turns, and enjoyed for different reasons. This podcast talks about what keeps these games at the top of the video gaming ecosystem and what lies ahead for the series.
Hello, welcome back to the Game People podcast, my name is Paul Govan and I write the Family Gamer Section. Today I'm going to be joined by a variety of writers from the site, each with their niche perspective and we are going to be looking at resident evil.
When Capcom released the original Resident Evil it captivated me. Each subsequent game in the franchise has had me looking for that magic of the first game. Yet with every release, the series has moved ever further from the original, so that by the time I played Resident Evil 5 I had to face the fact that this is not the same game I fell in love with.
Resident Evil is to be the series that cemented survival horror as a genre. It is a genre reliant on tension, with the ability to make you scared despite being safely curled up on your sofa. It is an experience I relish - turn the lamps down and the sound up, there's nothing like it.
Resident Evil 5 on Xbox 360 and PlayStation 3 brings the series up to date with next generation visuals and a focus on co-operative gameplay. But with such a prestigeous history behind it, making the series appeal to the masses loses something of its unnerving charm along the way. The plodding doom of the encroaching zombies and limited ammo are replaced in favour of faster action and more firepower.
Capcom has been throwing zombies at us courtesy of the Resident Evil franchise since long before they were cool. Shambling reanimated cadavers have infested mansions, police stations and gloomy Spanish villages for the better part of thirteen years. As the game steps from the darkness into the searing African daylight for its latest installment, Resident Evil 5, I can't help but think it has come so far, but lost so much.
Resident Evil 5 on 360 and PS3 is an effecting ride, but one that focuses on adrenaline rather than horror. As I get into character along side my in-game colleague Chris Redfield I find an excellent action game rather than an unerving horror.
I squint as we step into the searing Africa sun. Chris Redfield and I have done this before, but that was twelve years ago. It was a different age then, filled with surprise and wonder at what Capcom had created for us in their game, Resident Evil. Now, as we approach Resident Evil 5, we are older, cynical and prepared for what lays ahead. We move forward, cautions but confident.
Resident Evil 5 is the latest in a prestigious line of horror games. The game continues the series' usual zombies, guns and running as well as the over the shoulder view popularised by the critically acclaimed Resident Evil 4.
Shooting games present a world in which the character must shoot their way out of dangerous situations. They provide the player with an array of weapons tailored to specific tasks. This unavoidably involves a combination of fisticuffs and gun based fighting that dictates the violent nature of these experiences. Beneath this harsh exterior though is often an intricate tactile game - and this is usually what drives the player.
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