Subscribe to the Mousey Gamer column:
RSS or
Newsletter.
Format:
PSP
Genre:
Platforming
Buy/Support:
Support Noah, click to buy via us...
Here's what I drew with my mouse after playing Zen Piball. I hope you like my video game reviews that are not hand drawn - but written one mouse stroke at a time.
Playing a virtual pinball game is always disappointing because, while the developers sometimes come up with creative new heights for a silver ball to scale, someone always forgets to evolve the game into something that isn't bound by the physical limitations of real pinball.
For instance, the huge gigantic gap between the bumpers. What purpose is this serving? I put in so much work to drive up a score, unlocking particular areas or ramps, only to have them locked down again because my ball floats through the impossible gap in between bumpers purely by chance. The only purpose for this gap is to force an end-game to get more quarters, so what do you say we leave that out-moted game mechanic out of the virtual experience? Aesthetically, Zen Pinball is great. It's pretty much exactly what you would think a Playstation 3 pinball game would be, shiny and flashy. There are six themed levels (my favorite being the steampunk, Nikoli Tesla level), and the gameplay bonuses are exciting to unlock. However, Zen Pinball plays just like any other pinball game, and the overall experience just winds up feeling pedestrian.
Noah Rodenbeek writes the Mousey Gamer column.
"My mouse drawn reviews are my gut reaction to whatever game I've just played, and, as a service to the intelligent reader, it will be dispensed with as many pictures and as few words as I can manage."
Here are the games I've been playing recently:
© GamePeople 2006-13 | Contact | Huh?
Family Video Game Age Ratings | Home | About | Radio shows | Columnists | Competitions | Contact RSS | Email | Twitter | Facebook With so many different perspectives it can be hard to know where to start - a little like walking into a crowded pub. Sorry about that. But so far we've not found a way to streamline our review output - there's basically too much of it. So, rather than dilute things for newcomers we have decided to live with the hubbub while helping new readers find the columnists they will enjoy. |
Our columnists each focus on a particular perspective and fall into one of the following types of gamers:
|