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Red Faction Armageddon may not be a revolution, but if you want more destructible third person shooting it is still a lot of fun. Multiplayer also adds a new dimension to the falling masonry and crumbling architecture.
The first Red Faction game really caught my imagination. Although I usually go for games I can play with my mates, the way you could completely blow up everything in the game was enough to keep me playing for hours.
It actually reminds me of watching my younger brother play with his toys. He would spend hours knocking down the various constructions I would make for him - with shrieks of laughter. I have to admit that there is a similar joy to just causing havoc in Red Faction.
Armageddon is the follow up to the first game in the series, Guerrilla and moves the original idea forward in a few different ways. The best innovation is also one of the simplest. As well as the Maul Hammer you use to obliterate structures, you can now also gain a rebuild ability to put these structures back together.
For me and my friends the destructive multiplayer was a real leveller.
As the game progresses you realise, more than in the first, that care is needed. Knock down the wrong part of the world and you will cause problems for yourself down the line. Being able to right these wrongs is a good idea - and one my little brother would certainly have approved of.
The driving force of the game proper is a well-paced but slightly derivative story about various political factions trying to gain power over the Mars colony. Into this mix of megalomania and intrigue comes the stomping threat of an alien invasion who wake up at various points in the game and turn the tables on various expectations.
Having spent a lot of time with the novelty of the original game, I was hoping for more new ideas here I think. This is essentially the same game, albeit with these added features. The original was such an unexpected and unusual experience I was expecting the follow up to be just as revolutionary.
You will struggle to camp in favourite hide-outs for long before they come crumbling down.
One area that has come on substantially since the previous game is the multiplayer modes. It's not a million miles away from the Uncharted 2 multiplayer modes that take the interesting mechanics from the main game and offers them in arena based show downs. Red Faction's destructibility adds another dimension to these games though, as you will struggle to camp in favourite hide-outs or locations for long before they come crumbling down around you. For me and my friends the destructive multiplayer was a real leveller and avoided the problems we've had in games like Halo or Call of Duty where one person would just camp somewhere sniping everyone else.
Whether this familiarity is a bad thing or not depends on how you felt about the original. For those who really enjoyed the destructible worlds and third person shooting there is a lot to be excited about here. If you did play Red Faction Guerilla to death though, you might want to think twice before jumping in.
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