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Captain America: Super Soldier has been released on 360 and been provided for us to preview/review by the publisher.
Believe it or not we are still playing it. Here are some extracts of what we made of it in chronological order:
"Captain America: Super Soldier 360 won't win any awards for innovation, but it's a compact, highly playable period adventure that hits plenty of fan-pleasing buttons..."
- Story Gamer (Mon, 26 Sep 2011)
"Captain America: Super Soldier 360 gets accused of being a Batman rip-off. But the ambition and quality make it more homage than counterfeit. Let the Bat and Cap fans punch it out I say, girl fight!.."
- Teen Gamer (Sat, 09 Jul 2011)
Captain America: Super Soldier is Sega's second Marvel movie tie-in of 2011, following on from May's Thor: God of Thunder. This action platformer will allow players to wield Cap's shield against the forces of Hydra at the height of World War II.
This summer Captain America: The First Avenger will introduce cinemagoers to Steve Rogers, aka Captain America, in his first big screen adventure. Created in 1941 by Joe Simon and Jack Kirby, Captain America (played by Fantastic Four's Chris Evans in the film), is one of Marvel Comics most popular superheroes, a patriotic hero with his origins in World War II.
For the game, Sega and developer Next Level Games are sticking with the period setting for a wartime adventure set within the walls of the sprawling Castle Hydra. While your average stately home might seem too small a setting for a major action game, Castle Hydra promises to be something closer to the architectural extravagances of the Castlevania series, with a vast environment to explore and scale.
Cap is a hands on hero, with superhuman strength but none of the more fantastical powers like flight or heat vision, so he's an ideal character for a robust action game. Captain America: Super Soldier offers both acrobatics and combat as Cap traverses the castle, and both melee and ranged combat as Cap takes out Hydra goons both face-to-face and from a distance with a throw of his famous invulnerable shield.
As well as the not-quite-Nazi forces of Hydra, there's bigger super-villains to face-off with, including monocled loon Baron Strucker and the heavily armoured Iron Cross. While set in the movie's continuity, comic book authenticity is promised with a script by Avengers Academy writer Christos N Gage.
Blending agile platforming and dynamic combat, Captain America: Super Soldier looks somewhere between a more colourful Arkham Asylum and a 1940s version of Assassin's Creed. The game's summer release will reveal whether Cap can stand tall amongst such esteemed company.
Captain America: Super Soldier has a release date of 19 July 2011 for XBox 360, PS3, Wii, DS and 3DS.
Captain America: Super Soldier returns to his era of birth. Fantasy meets history in a spit and sawdust World War II action adventure maul.
Captain America: Super Soldier takes the Marvel hero to his real-world roots of World War II for a gritty action-adventure. The character, who was created during the World War II era by Joe Simon and Jack Kirby has since sold over 200 million comics.
Christos Gage, of Marvel comics, has written a plot line for the game as players step into the considerable shoes of the iconic Captain America.
Captain America: Super Soldier is a third person adventure game with an emphasis on action moments. Taking a leaf from the Assassin's Creed playbook (ed: as we all are), it looks to incorporate dynamic acrobatic platforming with fluid hand to hand combat.
Captain America's iconic shield functions in the game as defensive and offensive weapon with a wide variety of moves. Reminding us not a little of Batman Arkham Asylum, Super Soldier looks to offer more flexible interactions with the world through realistic scaling of walls and buildings while taking out multiple enemies simultaneously.
Captain America: Super Soldier is released summer 2011.
With so many different perspectives it can be hard to know where to start - a little like walking into a crowded pub. Sorry about that.
But so far we've not found a way to streamline our review output - there's basically too much of it. So, rather than dilute things for newcomers we have decided to live with the hubbub while helping new readers find the columnists they will enjoy.
Our columnists each focus on a particular perspective and fall into one of the following types of gamers: