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Darksiders 2 has been released on 360 and been provided for us to preview/review by the publisher.
Believe it or not we are still playing it. Here are some extracts of what we made of it in chronological order:
"Darksiders II 360 is a slick, entertaining adventure set in an interesting world which takes far too long to get where it's going..."
- Story Gamer (Tue, 25 Dec 2012)
"Darksiders 2 360 will build on an enjoyable first game while deepening the experience and appeal to those that love the dress-up of role playing games..."
- Dressup Gamer (Fri, 30 Sep 2011)
Darksiders 2 is a third person action adventure with a distinctive art style, and a heavy leaning on metaphorical names. It will expand on the story of the original, where again we follow Death as he attempts to discover what bought about the Apocalypse, and why War was framed for it.
Darksiders 2 continues Vigil Games' epic tale of a mistimed Armageddon. The story runs concurrently with War's tale in the first game, Darksiders 2 will follow Death a he investigates the land of the dead to find out why his college been framed for bringing on the end of the world. Although it sounds satirical, when set out like this, Vigil takes this fiction seriously.
Death brings some changes to Darksiders 2. Where War was a noble warrior, powerful and direct, Death favours plotting and back handed methods. Town areas in the game now offer new interactions and gameplay options. It's a format designed to deliver a richer and more branching story, as Death uncovers clues to help with his investigation.
Towns will also offer the chance to purchase clothes so the more style conscious Death can customise his appearance. Shopping also grants access to a range of powers, weapons and outfits, allowing more alterations to be made to the character of Death than was ever possible with War.
Beyond story and customisation, the game proper remains unchanged. Darksider's satisfying combat remains, but with Death's agility placing an emphasis on dodges and rolls, rather than blocks and parries. A grapnel chain also aids this sense of speed and motion, as Death is able to drag himself rapidly towards opponent to link attacks together.
Darksiders 2 appears to be expanding the original in all the right ways. Where a faster pace to the already fluid combat looks like a simple upgrade, the extra freedom given to both the character customisation and story structure will be the real draw.
Darksiders 2 will release in 2012 for 360, PS3 and PC.
With so many different perspectives it can be hard to know where to start - a little like walking into a crowded pub. Sorry about that.
But so far we've not found a way to streamline our review output - there's basically too much of it. So, rather than dilute things for newcomers we have decided to live with the hubbub while helping new readers find the columnists they will enjoy.
Our columnists each focus on a particular perspective and fall into one of the following types of gamers: