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I Am Alive XBLA News

27/01/2012 Specialist Reporting Gamer News
Guest author: Chris Jarvis
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I Am Alive XBLA

I Am Alive

Format:
XBLA

Genre:
Adventuring

Style:
Singleplayer
Thirdperson

Further reading:
Chris Jarvis
The Last Of Us (PS3)

Buy/Support:
Support Paul, click to buy via us...


Other GamePeople columnists have reviewed this from their perspective - huh?:
Scared Gamer (360)


I Am Alive has been released on XBLA and been provided for us to preview/review by the publisher.

Believe it or not we are still playing it. Here are some extracts of what we made of it in chronological order:

"I Am Alive was in development for years, constantly teetering on the brink of cancelation, it finally found a home with Ubisoft as a downloadable title. Chilling but flawed, it creates something quite unique in its rare moments of brilliance. .."
- Scared Gamer (Sun, 08 Jul 2012)


I Am Alive XBLA Release

27/01/2012 05:01

I Am Alive explores issues of survival in a post-catastrophe modern city. Despite the shadow cast by recently announced The Last Of Us, this remains interesting because of the human lens with which it views its disaster.

I Am Alive features a fallen modern city, highly reminiscent of New York, through which a lone male searches for his daughter against the odds. Along the way he must survive environmental hazards - often by climbing crumbling buildings to get above bad air - and the horrors of what the wilderness has done to his fellow survivors in the form of street gangs.

It's hard to look at a title like this without immediately drawing comparisons with Naughty Dog's announcement regarding The Last Of Us (PS3). This is something of a mistake. Not only does I Am Alive have its own distinctive art style (a monochrome depiction of a world buried under fallen ash and dust of disaster) but it also plays very differently.

I Am Alive promises a dynamic response from the characters that you meet based on actions you have taken. When the people you encounter turn nasty, you will often have to rely on more primitive weapons, such as knives and a bow in order to stay in one piece. In between these interactions, your journey looks to be a lonely and desolate exploration of dark and destroyed places.

Some may suggest that I Am Alive is simply a benchmark by which to judge The Last Of Us when it is eventually released. But this is to sell the game short. If it can stand up to the promises made in the marketing and preview events, it promises to be something quite unusual. I Am Alive looks like a potentially thrilling adventure in its own right and I will look forward to judging for myself.

I Am Alive is currently planned for release on the Xbox 360 via XBLA on the 7th March 2012 and is awaiting a firm release date for the Playstation 3 via PSN.

Guest review by Chris Jarvis


You can support Paul by buying I Am Alive



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Chris Jarvis wrote this Reporting Gamer article under the watchful eye of Paul Govan.

"The problem with video game news is that there is so much of it. I've made it my task to sift out the noise and bring you news about games I think you should be excited about."


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