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Vanquish has been released on 360 and been provided for us to preview/review by the publisher.
Believe it or not we are still playing it. Here are some extracts of what we made of it in chronological order:
"Vanquish 360 sets a lightning pace from the start and doesn't let up throughout its brief campaign. Giant robots and exciting cover based shooting mechanics make it both memorable and nerve jangling..."
- Scared Gamer (Tue, 14 Dec 2010)
"Vanquish is a fast and frenetic ride, unapologetic for barely drawing breath. But beneath the power-sliding acrobatics and bullet-time action there's a back-story, with hints of Voltaire's Candide, about good intentions gone bad..."
- Soulful Gamer (Tue, 30 Nov 2010)
"Vanquish's robot suit, Russian enemy and cigarette smoking hero took me back to the 90's. But there is more here than meets the eye, stay long enough to scratch beneath the surface and you'll discover a finely balanced shooting experience..."
- Teen Gamer (Wed, 17 Nov 2010)
Vanquish roots stylised robot suit battles in earthy reality. Frantic game play demands quick reactions and a steady hand, but it's Vanquish's aesthetic that's the real hook.
Shinji Mikami, of Resident Evil fame, brings weight to this epic shooter. And this is into the already rich pot of Platinum Games' previous successes with Bayonetta.
Looking something like Gears of War in space and combining it's drop-and-pop with more traditional third person run-and-gun moments, Vanquish is impressive, fluid and frenetic.
Perhaps making more of its story than it needs to, we meet a super-suite equipped Sam Gideon - government agent with an arsenal of weaponry. However hammy the dialogue, this grants the developers freedom to create some highly stylised set pieces.
Over the top in almost every way, Vanquish promises to revel in the exuberance that made Bayonetta such an unusual experience. Hyperbolic visuals more than match the narration as you work your way through futuristic cities, battle robots and provide air support.
Vanquish is out on 360 and PS3 on 22nd October in Europe.
With so many different perspectives it can be hard to know where to start - a little like walking into a crowded pub. Sorry about that.
But so far we've not found a way to streamline our review output - there's basically too much of it. So, rather than dilute things for newcomers we have decided to live with the hubbub while helping new readers find the columnists they will enjoy.
Our columnists each focus on a particular perspective and fall into one of the following types of gamers: